Create clear and engaging documentation, visualizations, and presentations to convey new system designs and concepts to technical and creative team members.
Develop and implement technical solutions to support gameplay features and production tools.
Collaborate with the animation, programming, and art teams to create and maintain scalable game systems.
Optimize production workflows to refine systems and make them shippable.
Personal
Shino - Freeflow Combat Prototype
Technical Combat Designer
Designed and developed a 3D combat prototype focused on freeflow mechanics and aerial-ground transitions through a custom levitation system.
Responsible for gameplay documentation, system implementation, and combat design iteration to achieve a fluid, dynamic, and expressive combat flow.
I am constantly looking for new ways to innovate and create games that provide unique and memorable experiences. My qualities include creativity, rigor, the ability to work in a team, as well as curiosity and adaptability to stay up to date on trends and developments in the video game market.
I am currently a Game Designer at Midgar Studio, where I actively contribute to the conception and development of Edge of Memories. This experience allows me to refine my game design skills while collaborating with a passionate and talented team.