Professional

Edge Of Memories - (AA) JRPG

Technical Game Designer

Create clear and engaging documentation, visualizations, and presentations to convey new system designs and concepts to technical and creative team members.

Develop and implement technical solutions to support gameplay features and production tools.

Collaborate with the animation, programming, and art teams to create and maintain scalable game systems.

Optimize production workflows to refine systems and make them shippable.

Personal

Shino - Freeflow Combat Prototype

Technical Combat Designer

Designed and developed a 3D combat prototype focused on freeflow mechanics and aerial-ground transitions through a custom levitation system.


Responsible for gameplay documentation, system implementation, and combat design iteration to achieve a fluid, dynamic, and expressive combat flow.

Action Combat TPS
Game & AI Combat Designer
RTS - PVE
Game & AI Combat Designer
PartyGame - Platformer
Game & Level Designer

About me

Mail : petris.jonathanpro@gmail.com

Phone : +336 42 00 42 08

I am constantly looking for new ways to innovate and create games that provide unique and memorable experiences. My qualities include creativity, rigor, the ability to work in a team, as well as curiosity and adaptability to stay up to date on trends and developments in the video game market.

I am currently a Game Designer at Midgar Studio, where I actively contribute to the conception and development of Edge of Memories. This experience allows me to refine my game design skills while collaborating with a passionate and talented team.

Softwares

Favorite Games

MonsterHunterWorld
Road96
RC_Logo
ark
Witcher
spider
Revolt